Friday, April 12, 2013

Thoughts about the Course Intermediate Computer Graphics INFR 2350U

Computer Graphics INFR 2350U

The Computer Graphics INFR 2350U course at UOIT introduces and its students to the amazing would of shader based computer graphics. Its prerequisite is intro to computer graphics where the course teaches about openGL and its fixed pipeline. Computer Graphics teaches students about the openGL programmable pipeline works and how to utilize it. Having just had the last class for the semester i can say without a doubt that the course is superb! 

An average class consists of our teacher Dr. Andrew Hogue talking about a post process method that could pull off a certain effect. He would teach it such that by the end of the lecture you could implement that new shader in the same day.

The approach to home work was neat and game like (being in game dev it seems fitting). All the homework questions are given at the beginning of the year and are arranged such that questions have upgrades to them. Each question is basically implementing a shader algorithm and is worth 5xp for the base and additional 5xp per upgrade on them with the exception of a few that were insane upgrades worth 10xp. The homework mark is graded as your xp/75xp with the ability to get more than the 75xp which was caped at 95xp. At the last class you need a total of 40xp to write the final exam. However there was a restriction of 8 base questions which would equal 40xp just enough to write the exam but to get perfect or above you would have to do multiple upgrades. 

The TA for the class was also very good because while the teacher taught us theory the TA tough us practical work. The TA was very knowledgeable in the topics and taught with confidence which made up a great teaching environment.

At the end of the day, if i had to rate the course i would give it a 10/10 absolutely fantastic course.

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